What is media Technology?
Explore how leading audio, music, and video technology companies bring products from idea to market, and discover your career options in the industry. In five 30- to 60-minute sessions, you’ll gain insight into daily life at companies such as Adobe, Universal Audio, iZotope, and more. Learn from professionals who design, engineer, manage, and market leading creative technologies. Examine best practices and responsibilities of various industry roles. Hiring managers will share secrets in navigating the hiring process. And, get your questions answered by our mentor network of creative tech experts and entrepreneurs, who will be online to offer advice in AMA’s and one-on-one office hours.
This course is intended for anyone considering full-time positions or internships in the media technology industry. No prior engineering background required. Topics include: Introduction to the music and media technology industry, Product Management, Program Management, User Experience, and Software Engineering.
This session takes you behind-the-scenes into how the media technology industry really works. We’ll provide a high-level overview of the media technology industry - focusing on the music technology space! We introduce a variety of roles in industry and explore the types of companies available for your future careers.
Session 2: Product Management
We'll look at how media technology companies develop products that consumers love. How do they determine what new products to develop? Or what the new features are? Who makes those decisions? And how do I get to be that person!
Session 3: Program Management
Program management is the secret to helping you deliver on time, on budget, in a scalable, repeatable manner! We'll introduce the Agile methodologies used to help companies like Adobe coordinate a product release with over 1, 000 team members and millions of lines of code. Students will learn the key traits of a program manager or scrum master.
Session 4: User Experience
With computing everywhere we go - smart phones, tablets, browser and cloud, desktop, and hardware - product design is everywhere we look. We explore how designers approach the layout, look and feel, and implementation of some of your favorite mobile apps and software. Our mentors provide advice on getting jobs in this competitive space!
Session 5: Software Engineering
Applications like Pro Tools and iZotope RX are used by professionals all around the world - and they need to be easy to use and almost crash-proof. How do software engineers manage millions of lines of code, written over 10 years, with dozens of engineers continuously modifying, updating, and creating new functionality across Windows, OS X, about 10 plug-in formats? We conclude by offering advice for aspiring software engineers.
Jay LeBoeuf; Stanford University
Jay LeBoeuf is technology executive, educator, and entrepreneur in the media technology industry. Jay is the President/Executive Director of Real Industry - a nonprofit transforming how students learn about the tech industry and how products go from idea through commercialization. LeBoeuf lectures on music technology and music business at Stanford University’s Center for Computer Research in Music and Acoustics (CCRMA) and is on the Board of Advisors for music startups Chromatik and Humtap. LeBoeuf led research & development, intellectual property, and technology strategy as Strategic Technology Director at iZotope. Jay founded and was CEO of intelligent audio technology company Imagine Research, which was acquired by iZotope in March 2012. While creating a "Google for Sound", Jay was recognized as a Bloomberg Businessweek Innovator, awarded $1.1M in Small Business Innovation Research grants by the U.S. National Science Foundation, and interviewed on BBC World, Science 360, and other major media outlets. Prior to founding Imagine Research, LeBoeuf was an engineer and researcher in the Advanced Technology Group at Digidesign (Avid Technology) in charge of innovations for the industry-standard Pro Tools platform.