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Multimedia Design tools


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Course Details

Course Code: CPD164

Duration: 90 hours hours, 6 months

Method: Instructor-Facilitated

Cost: $2700

OVERVIEW

OBJECTIVES

  • Upon successful completion of the Multimedia Design with Adobe Flash program, you’ll know how to use Flash to:
  • Create graphics in the Flash environment using drawing tools, and modify objects with fills and strokes, gradients, transformations, groups, and other tools.
  • Use layers and symbols to organize and reuse Flash graphics, and create and edit symbol instances to produce complex artwork.
  • Use frames, keyframes, and the Flash timeline to control when graphics appear on the stage.
  • Apply motion tweens to animate changes in the appearance and location of objects and create animations with text, 3D space, or using nested animation, shape tweens, and masks.
  • Create buttons that display video and audio feedback using the four button states.
  • Apply basic video edits in Adobe Media Encoder and output to Flash FLV and F4V formats.
  • Embed, load, and skin Flash video and control playback with ActionScript.
  • Use modularity, including loading of external files, to create flexible, editable complex Flash movies.
  • Use hyperlinking to connect Flash to external Web sites and publish your Flash projects for the Web.
  • Write and troubleshoot basic ActionScript 3.0 syntax.
  • Assign basic visual properties to objects and dynamically control objects on the Stage.
  • Use event listeners and MouseEvents to offer user interactivity and control.
  • Track user mouse motion and location and use multiple timelines for animated responses to user events.
  • Create basic drag and drop functionality with appropriate parameters and constraints.
  • Set up and use variables to store and process information and use operators, expressions, and conditional statements to control information flow.
  • Create and control Dynamic text boxes to display information to the user, and create and control Input text boxes to accept information from the user.
  • Use coordinates and the Display List to manage objects on the Stage and draw graphics to the Stage dynamically based on user input.
  • Use Flash drawing tools, onion skinning, symbols, and layers to design a character and prepare it for animation.
  • Create a series of communicative facial expressions and use symbols...


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